
Color Swap is an original side-scrolling platform game concept in which changing colors transforms the world and unlocks new gameplay possibilities. Developed through sketchbook exploration, animation studies, pixel art, branding, and promotional artwork, the project documents an iterative game design process from early ideas to final presentation.
Pictured left, is the game cover / poster.
Initial character concepts explored using changes in states of matter as the game’s central mechanic. As development progressed, the team shifted toward a color-based system that offered clearer visual communication and more flexible level design.
Sketchbook studies exploring the evolution of the game’s main character through turnarounds, animation planning, and gameplay interactions. These iterative drawings investigate movement, readability, and visual storytelling while developing animations for respawning, color swapping, and player actions.

Frame-by-frame pixel animation created to explore character movement, timing, and visual readability within a side-scrolling game environment.
Sketchbook studies exploring how players are introduced to gameplay through animated cutscenes, power-up sequences, and visual feedback. These early storyboards investigate pacing, transitions, and player communication while developing the game’s color-based mechanics.
Sketchbook explorations developing the game’s visual identity through branding, environmental texture studies, and sound planning. These early concepts examine how graphics, materials, and audio cues combine to create a cohesive player experience.
Sketchbook explorations documenting the earliest development of the game’s main characters. These concept sketches examine silhouette, costume, and personality while establishing the visual direction for both the protagonist and antagonist.
Early poster concepts exploring different approaches to composition, character emphasis, logo design, and visual storytelling. Through iterative sketches and digital refinement, these studies established the game’s branding and promotional identity while communicating its core gameplay concept.

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